AI Insights · Timothy · July 2021
Top 5 Hybridcasual Games on Android in the US in Q2 2021
Discover the performance trends of the top 5 hybridcasual games on Android in the US during Q2 2021, including their weekly downloads, revenue, and active users.
In the second quarter of 2021, the top 5 hybridcasual games on the Android platform in the United States showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared according to data from Sensor Tower.
Match 3D -Matching Puzzle Game from Lion Studios Plus experienced a gradual decline in weekly revenue, starting from around $229K at the end of March and dipping to approximately $150K by the end of June. Weekly downloads followed a similar pattern, peaking at 58K in early April before decreasing and stabilizing around 41K in late June. The number of weekly active users also saw a downward trend, dropping from 520K at the start of the quarter to about 385K by the end of June.
Art of War: Legions by Fastone Games HK saw its weekly revenue fluctuate, starting at $217K in late March and dropping to $123K in mid-June, before rebounding to $210K at the end of the quarter. Weekly downloads experienced a notable spike in mid-April, reaching 25K, but generally hovered around 13K to 18K for most of the quarter. Weekly active users peaked at 240K in mid-April and then gradually decreased to approximately 179K by the end of June.
Sniper 3D:Gun Shooting Games from Wildlife Studios showed a consistent decline in weekly revenue, starting at $143K in late March and ending at around $104K by the end of June. Weekly downloads varied, peaking at 65K in late June after a low of 39K in mid-May. The game maintained a relatively stable number of weekly active users, starting at 536K and ending at around 479K.
Bricks Ball Crusher by PoseidonGames had relatively stable weekly revenue, fluctuating between $71K and $86K throughout the quarter. Weekly downloads remained steady, averaging around 19K, with minor increases and decreases. Weekly active users showed a consistent pattern, starting at 485K and peaking at around 500K before slightly dipping to 487K by the end of June.
Archero from Habby experienced a steady decline in weekly revenue, starting at $91K in late March and ending at approximately $66K by the end of June. Weekly downloads saw a peak of 11K in mid-June, with numbers generally ranging between 7K and 11K. The game’s weekly active users showed a slight decline from 143K at the beginning of the quarter to about 138K by the end of June.
For more detailed insights and data, visit Sensor Tower.